I imported a font for use in a GUI.Button, but found that the ONLY way I can change the font size is by going into it’s import settings and applying it there.
GUISkin (GUI.skin) doesn’t seem to work, I’ve tried custom skins and setting GUI.skin.button.fontSize directly.
Creating, setting (font size) and applying GUIStyles doesn’t appear to work either.
Why is that? and in what circumstances would does settings work?
interestingly enough, the font ‘character’ is set to dynamic, but i still can not adjust the size outside of the importer. thanks for the quick response tho.
I believe this depends of the platform. I think it’s still the best to import a few sizes and avoid touching the GUIStyle.fontSize (at list with Unity iOS).