Gui for mmo

i wanne make a gui voor mmo ware can i learn the best way for c#:face_with_spiral_eyes:

Google.

Let me help you.
http://lmgtfy.com/?q=C%23+tutorials

@misterkid - that lmgtfy was kind of useless since it only googled ā€œC# tutorialsā€ and had nothing to do with unity/mono/mmo

I wouldn’t expect any help from this community, in the 3 years I’ve been here it went from helpful and respectful to a bunch of sarcastic control freaks who will jerk you around to make themselves feel good. Dangling answers on a string while holding back just enough information to leave you in a dead end.

I hope they learn that acting like elitists slowly destroys the community and alienates any newcomers.

Unity has it’s own built in GUI functions that can be used in C# or JS, I don’t know if that is specifically what your looking for, but you can find it here

It can be used to make a GUI for any game including MMO.

Also there are alternative GUI solutions as well if you don’t like unity’s built in one.
There is also a inventory management system as well as RPG kit that could save you a ton of time.
Check out the asset store, its very good.

Now, I don’t want to discourage you but I will say that building A MMO is not easy task and if your a beginner to unity I would not start with a MMO.

So, if your new to unity then you should start small and build little systems first, because odds are if you try to jump in and build a whole game while your learning unity your code is going to be crap and then when your game runs slow… or you start running into problems with DRAW calls, etc… you start to learn where you went terribly wrong. and have to rewrite the entire thing to fix it.

Because, as you learn unity, you will learn better ways of coding with it and better ways to make assets work with it…
IE… how to use uvmaps in a way that does not kill your CPU, etc.

And odds are you will do much better when you start your full blown game if you have already coding some example projects.

But, like I said I don’t want to discourage you.
And if your hell bent on building your MMO from the start then go for it!
Even if you fail to build the best code, you can always rewrite it later to make it faster… etc.

Hell, as a programmer who does coding for a living…not unity… that the hobby side currently.
I can program the same application 10 times over and each time the code will get better.

Just the nature of programming in my opinion.

Also, as a newcomer to unity myself I also agree a little with gsus725 post…
I think the unity community can be a little out of sync with the new comers.
As they do help here and there…

They dont spend enough time on a question to understand the persons skill level.
They make a lot of assumptions, and sometimes those are… a little above the persons knowledge of unity.
As I consider myself good software developer, unity is still new to me.
And c# is just one of many languages I can code in so at times I can still make mistakes.
And even though I know C#… that does not mean I fully understand how it integrates in unity.

Then, when you try to ask a second question about their original half witted replay…
Getting answer… sometimes never happens.

But, there is also some very good people on here.
Who do help.

So, good luck to you sir and sorry about the hi-jack.

if you’re planning on making an MMO its a huge huge amount of work not to mention difficulty level is up there and just like what forbidden said we’re not trying to discourage you, but it might not be the best for you to start with an MMO. but here’s a really good tutorial you can look at

it teaches you things from character creation, health bars, stats, terrain creation, GUI to day/light cycle , mobs and inventory/items
(btw video #26 is the GUI tutorial)