Hi,
Earlier this week I made some GUI for my game in photshop CS5. When I imported the GUI, however, The GUI had white outlines round the shape and the image itself. I only found this problem with the GUI which wasn’t square (the gears).
[10041-photshop+outline.png|10041]
If anyone could help I would be very greatful
Here is the gear import settings
[10042-photshop+outline+gears+import.png|10042]
Can you show the import setting for the gear texture? It might help.
– Chronos-Luploading it now
– Daphoeno[10043-screenshot.48.png|10043] I used the same setting as yours, put the texture in a GUItexture, but I don't get any white edge. I am using a very quick 5-min render in Blender. I can think of 2 reason now: 1. masking/alpha issue in the layers: Have you use a black-layer in your photoshop to see if the effect is happening in Photoshop? 2. Artifacts in importing: What size are you exporting and what size are you importing into Unity?
– Chronos-Lgonna try your first point
– DaphoenoI exported size 1000x1000 from photoshop.
– Daphoeno