I have a need for producing speech bubbles - these are actually quite similar to the rounded rect sliced sprites that your GUI Generator creates for buttons and panels, except they have a little arrow on one side. There are a few things that would need to be tweakable such as the arrow width, curve, position length etc. This could also be used for callouts - for example in a tutorial when pointing to a button with some text explaining what the button is for.
Keep up the good work… I hope you can add my feature! Matt
The roadmap certainly includes alternate corner shapes within the short term, and shortly after that alternate shaped individual sides (left/right/top/bottom). In fact, my previous update already included the groundwork for these to be built on as it’s a definite direction I’m heading in.
The next update will allow thicker header / trailer or side bars individually selected, allowing space for icons on buttons (for example) once that update is out I will begin work on alternate shapes for individual corners, one example I’d use this myself is that I rather like buttons shaped where the top left and bottom right are round, but the top right and bottom left corners are square.
The way the shaped sides will be added will be algorithmic, and Scriptable … meaning that anyone can create their own tiny “Corner Shape” script which will just be a single function with some Math and using that they could extend GUI Generator to create their very own shaped sides.
I hope this answers your questions
[EDIT] You wont need to script, it’ll ship with several shape scripts, but you can do so if you desire to.
That’s definitely on the road-map. The next update will offer different corner shapes allowing more than just “round” or “square” or “somewhere in-between” as current, but any shapes you could imagine for the actual borders.
After that (the shape changes) I will be looking at extending the effects and most especially high on the priority list is texturing. Keeping in mind these are simple generated PNG files, even right now you can create a texture with a transparency (high alpha) and simply open it in any image editor of your choice and “underlay” a texture, or better yet have a panel underneath the alpha’d effects which you can control and tile ensuring that it’ll be seamless. That said, textures built-in to GUI Generator are en-route.
Thank you Yes I’m getting many reports back of people having great success with this tool. I am always open to suggestions from those who own it, that formed most of the first update, was feedback after the first people bought it.
It’s progressing nicely and I should have the shapes update ready some time this week.
I’d love to know what all you’d like to be able to do with textures though, so I can take this into consideration as I move on to the next phase.
Great to hear, I’m not always able to check the forums, feel free to send me questions / suggestions or anything else to support@darkarts.co.za for more immediate responses.
If you’d like to hear about updates as soon as they happen you can subscribe to the news-letter on the right hand side of the GUI Generator page at: http://www.darkarts.co.za/gui-generator
By the way, i’m thinking that with sliced sprites, it would not be very good idea to use textures, because they will be streched, isn’t it?
That only could work with fixed size sprites… right?
Yes, however I have some tricks in mind that might help with that
And, if you’re planning on using fixed sized buttons (for example) why shouldn’t you use textures?
At bare minimum I’ll support fixed sized buttons/panels etc but I do have some other ideas I’d like to experiment first before I mention them but it’s looking good so far.