I am having trouble with MouseOver events on objects that are children of the camera being blocked by my GUI. The GUI script is on an object in an Ignore Raycast layer.
If I use:
GUI.BeginGroup (Rect (0,0,Screen.width,Screen.height), "");
I get no MouseOver results.
If I use:
GUI.BeginGroup (Rect (0,0,200,200), "");
I get MouseOver results everywhere but that 200 by 200 rectangle.
Is there a way to get the GUI group itself to ignore raycast?