GUI issues (430892)

Hey friends,

A couple of issues:

My GUI isn’t showing up when I make a build of my game for my iPod. It shows up when I use the Remote, but is nowhere to be found when it’s running on the actual hardware.

Also, I have said GUI as four buttons the player can press. I also, however, have the game working such that the player touches objects in the environment to activate/deactivate them. If one of said objects is under the GUI button when a player touches it, it gets activated/deactivated. I tried to flip a boolean to keep the raycast from going out, but that didn’t work. I wouldn’t be surprised if i could find another way to script around it, but does anybody know if there’s something easier I can do to make sure the GUI is kind of..a hard layer, I guess you could say?

Thanks.

Did you tried to use a box collider to target your GUI event? It the box collider is in front of them, it should only trigger the GUI button.