I have a GUI.Label that I am using to draw a texture on the screen. When I play the game in Unity, the texture shows up properly, but when I try and run the game on my iPhone, the textures do not show up. I have a text GUI.Label that shows up on both Unity and on the iPhone, but the texture only shows when playing inside of Unity. Hopefully I am not doing something stupid.
Is there a possibility that I am running out of RAM? How can I check for that? (hopefully thats not a stupid question…)