GUI.Label text and stuff.

Hello, I’m trying to make an inventory window like Final Fantasy III (like this)

So, I made a GUI.Label that loads an image with the “background” of the menù. Now, I need to place a bunch of text in various positions (for Name, HP, MaxHP and so on…). How can I do this by using the same GUI.Label?

Another solution could be to create a bunch of GUI.Label for each thing that I have to write and place it on X position, but if I do so, do I get a drop of FPS?

Thanks in advance.

use multiple lablels their will not be an fps drops (in some cases) if you use buttons however their will be

Solved with GUI.Box, hoping that they are fine like labels.

Thanks for answers.