GUI Label Text Sizing problem

I am creating a GUI label, and sizing it relative to the screen size like this:

Vector2 scoreTitleSizeP = new Vector2 (scoreTitleSize.x * Screen.width, scoreTitleSize.y * menuBarHeight);
Vector2 scoreTitlePosP = new Vector2 (scoreTitlePos.x * Screen.width, scoreTitlePos.y * menuBarHeight);

GUI.Label(new Rect(Screen.width - scoreTitleSizeP.x, scoreTitlePosP.y, scoreTitleSizeP.x, scoreTitleSizeP.y), scoreTitleText, menuStyle);

This works perfectly and it positions and scales the label correctly on different screen sizes.

However, the text inside the label doesn’t scale. I have searched intensively for the correct method of scaling the text but haven’t found (or understood) how to do this.

I know in the GUISkin I can set the font size, but this is static and doesn’t change depending on the screen size.

How can I scale the text content of the label the same way I scale the label itself? TIA!

Something like this should work.

private float temp;
public GUIStyle style_temp; //edit rest from inspector

private void Awake(){
    temp = Screen.width/100f;
}

private void Start(){
    style_temp.fontSize = temp * 2.4f
}

private void OnGUI(){
    GUI.Label(new Rect(0,0,200,50), "Something", style_temp);
}