I was wondering if anyone else has come across the issue I’m experiencing regarding using the GUIManager 2 created by besuser here:
http://forum.unity3d.com/threads/404…-few-drawcalls!
The specific issue I’m facing is that from one day to the next, after setting up the GUIManager, the specific callback functions onGUIUp and onGUIDown no longer work or are called in code. Though I suspect this may have something to do with me recently updating Unity from 3.4.0 to 3.4.1, I could be completely wrong. Usually, I would think it was something I did wrong I, but now even when I run his sample scenes the callbacks aren’t called on his scene either, which they were earlier. It would seem touch input / mouse input fails to be called now. This issue is a bit frustrating seeing as that logic is masked from me.Could anyone offer any advice or help to solve the problem? Has anyone else experienced this problem? Thank you very much.