Hi All!
I got a little problem when adding a material to a GuiText. The material has a standard GUI/Text Shader on it, and is set to red. Unfortunately, when added, it makes Blocks out of the font, wich is the standard one btw…
What am I doing wrong? Anybody any idea??
With Material:

Without Material

And this is the script used to generate the Timer
private var startTime;
var restSeconds : int;
var roundedRestSeconds : int;
private var displaySeconds : int;
private var displayMinutes : int;
var countDownSeconds : int;
function Awake() {
startTime = Time.time;
}
function OnGUI () {
var guiTime = Time.time - startTime;
restSeconds = countDownSeconds - (guiTime);
if (restSeconds == 60) {
print ("One Minute Left");
}
if (restSeconds == 0) {
print ("Time is Over");
}
roundedRestSeconds = Mathf.CeilToInt(restSeconds);
displaySeconds = roundedRestSeconds % 60;
displayMinutes = roundedRestSeconds / 60;
text = String.Format ("{0:00}:{1:00}", displayMinutes, displaySeconds);
guiText.text = text;
}