Gui Menu Working Weird

Hi there and thanks for looking. The problem I am having is. I have 5 gui textures set up all the same size made in Photoshop and when i import them into unity and put them as gui textures some of them are smaller than others. Also when i press play to preview they are all over the place.

How could i get them all the same size and also display in the correct place and stay there no matter what the resolution?

For Example:

PLAY OPTIONS

LOAD MULTIPLAYER

LEADERBOARDS

Please help as this is doing my head in lol

PS. Never touched the gui scripts as of yet but can’t figure them out! :frowning:

use the same variables with every texture, apart from the x if your having the menu horizontal or y if your having verticle? what method are you using? GUI skin, texture? ect