GUI meter moves in the wrong direction, how do i fix this?.

i am making a fuel meter GUI for a game, but i’ve run into a problem, the meter fills from the top down, instead of the other way around.

using UnityEngine;
using System.Collections;

public class FuelGauge : MonoBehaviour
{
	public float barDisplay; //current progress

	public Vector2 pos = new Vector2(20,40);
	public Vector2 size = new Vector2(50,250);

	public Texture2D emptyTex;
	public Texture2D fullTex;
	
	void OnGUI() 
	{
		//draw the background:
		GUI.BeginGroup(new Rect(pos.x, pos.y, size.x, size.y));
		GUI.Box(new Rect(0,0, size.x, size.y), emptyTex);
		
		//draw the filled-in part:
		GUI.BeginGroup(new Rect(0,0, size.x * barDisplay, size.y));
		GUI.Box(new Rect(0,0, size.x, size.y), fullTex);
		GUI.EndGroup();
		GUI.EndGroup();
	}
	
	void Update() 
	{
		barDisplay = Fuel.currentFuel / Fuel.maxFuel;
	}
}

i would fix this myself, but i’m not sure how to fix it to be honest, not sure what’s wrong either, i think it’s because unity renders rectangles and GUIs from the top right corner, but i don’t know how to remedy that.

The code below should offset the box by what is not filled in, just replace what you have at line 21-22 from above.

float bar = size.x * barDisplay;
GUI.BeginGroup(new Rect(0,0, size.x, size.y));
GUI.Box(new Rect((size.x-bar,0, size.x * barDisplay, size.y), fullTex);