This is my first post so apologies in advance if I ask a dumb question.
I have read a bit in the iPhone forum about the performance of GUILayout and had a look at the GUIManager they seem to prefer over there. I probably don’t want to do an iPhone app at the moment but I am wondering whether to invest the time in learning the UnityGUI or try to get my head around the GUIManager.
I am on a bit of a learning curve as it is and I would probably have more sucess using UnityGUI but I don’t want to invest a lot of time in it if I find down the track that I need to change strategies due to performance issues.
I want to make extensive use of the GUI and envisage a fairly complex GUI with at least every letter of the alphabet used as an interactive button, text input and at least 10 - 12 additional buttons. It would need to co-exist on half of the screen with some 3D content on the other half.
The 3D content will probably be fairly basic.
Any thoughts that may help me make a decision would be greatly appreciated.