# Gui problem

**URL:** https://discussions.unity.com/t/gui-problem/404557
**Category:** UI
**Tags:** IMGUI
**Created:** [December 31, 2009, 4:42pm UTC](https://discussions.unity.com/t/gui-problem/404557 "2009-12-31T16:42:22Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![colbra](https://avatars.discourse-cdn.com/v4/letter/c/a87d85/32.png) [@colbra](https://discussions.unity.com/u/colbra)
#### Post date: [December 31, 2009, 4:42pm UTC](https://discussions.unity.com/t/gui-problem/404557/1 "2009-12-31T16:42:22Z")

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hi I’ve been working on a game, it’s been going smooth until now. I was wandering if anybody could tell me how the guy from who puzzle bloom triggered text bubbles? I have no idea were to start.

![244148--8766--$how_164.jpg](https://europe1.discourse-cdn.com/unity/original/4X/0/c/8/0c89388a3889baa2132e46fb24a7481af56d9e20.jpeg)

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### Author: ![andeeeee](https://avatars.discourse-cdn.com/v4/letter/a/51bf81/32.png) [@andeeeee](https://discussions.unity.com/u/andeeeee)
#### Post date: [January 4, 2010, 9:41pm UTC](https://discussions.unity.com/t/gui-problem/404557/2 "2010-01-04T21:41:28Z")

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If the bubbles are all the same size, then you could use [GUI.DrawTexture](http://unity3d.com/support/documentation/ScriptReference/GUI.DrawTexture.html) to draw them and then overlay text using [GUI.Label](http://unity3d.com/support/documentation/ScriptReference/GUI.Label.html). You can use the variant of GUI.Label that takes a [GUIStyle](http://unity3d.com/support/documentation/ScriptReference/GUIStyle.html) parameter to remove the background box from the label. You can probably use [Camera.WorldToScreenPoint](http://unity3d.com/support/documentation/ScriptReference/Camera.WorldToScreenPoint.html) to get the screen location of a character in the scene, but it will depend on how the characters (and bubbles) are supposed to behave.
