Hi,
I am new to Unity and its GUI environment. I have been working for some days on my own getting the idea of how it works. I am trying to create a component, sort of a toolbox, where the user would be presented with a set of options in the form buttons upon pressing any button the sub-options attached to that button would be displayed. If any other option is selected then the sub-options attached to it would be displayed and the previous sub-options would be hidden again. The sub-options might contain any control like a button, textfield, label, checkbox etc… Controls will be nested even another toolbox within the sub-option might be present. The problem is how to get the value of the controls make this customizable so that the user can create the whole thing without the need to code using options provided in the inspector window attaching listener or somehow connecting to the code e.g.
Option 1
checkbox
textfield
another sub-toolbox
Option 2
so on…
I hope it’s clear enough or do ask
Thanks,