Hey guys and girls of the forum
I come to you for help and assistance. Basically I am a complete n00b at all of this, in fact I have only been using Unity for about 2 weeks.
Here is my issue:
I have made a splash page for an app I am working on, It has a logo and a play button, and is all I want to do is allow the user to click on the play button to move to the next scene.
The button rect ref is: 0,-50,120,160
The next scene I need to load is: Test
The scene file is in my build list and is showing up in my assets list, I have tried multiple threads for how to do thi, however I think I am missing the core idea of how scripting works in this area. If someone would be so kind as to show me a total breakdown of how to do this, like a idiots guide from start to finish I would probably be able to work with the scripts a lot more. However with not even a clue of how this all works I am asking the great community here to baby step me through this first stage.
Thank you soooo much in advance.
One advice: noone will do what you are asking for. It is all explained in the Unity tutorials. If you have a hard time finding the answers to this problem, you will have an even harder time finding answers to more complex problems.
As for the clue:
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Thank you for the tip. See now I have read that, and several other areas of the guide to scripting. My main confusion is how it is all laid out, i.e. how the program reads the script. I will be looking up videos and guides when I get back to base. I was just hoping some helpful soul would save me the time of sifting through the huge array of unhelpful tutorials that explain nothing. By providing me with this example I would be able to work out the rest. however Application.Loadlevel (“Test”) is of no help as it doesn’t tell me what script to use before or after, what the slick on GUI command is to then lead into this line, or how any of that fits together in a working script I can drop on to the button. I am more than happy to do the leg work, but it would have been supper nice of someone to show me what this should look like so I can work towards learning more for a good example rather than spending most of my time learning through what will probably prove to be trial and error.
Again, this is explained in detail in the tutorials. Try these:
http://unity3d.com/learn/tutorials/modules/beginner/ui/ui-canvas
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