Hey there,
I have a problem, regarding the GUI processing order.
In my Scene, there is a Empty for my whole GUI, which works fine.
In my Testscene I set up the Inventory System (Multiple Windows with Buttons) and it worked fine. However in my new Scene, the whole Input gets eaten by the GUI-Empty.
Changing the GUI.Depth didn’t fix the problem, since it just moves the Objects behind each other.
So, how can I fix it?
Thanks, Joker