Hi,
I am currently designing a game where you have to survive a zombie apocolypse. I have so far made a main menu script, but i need to make a GUI Box Bigger how do i do this? The Script is below:
var newSkin : GUISkin;
var mapTexture : Texture2D;
function theMapMenu() {
//layout start
GUI.BeginGroup(Rect(Screen.width / 2 - 200, 50, 400, 300));
//boxes
GUI.Box(Rect(0, 50, 400, 300), “”);
GUI.Box(Rect(96, 20, 200, 200), “”);
GUI.Box(Rect(96, 222, 200, 20), “Select”);
//map preview/icon
GUI.Label(Rect(100, 20, 198, 198), mapTexture);
//buttons
if(GUI.Button(Rect(205, 250, 180, 40), “load Game”)) {
Application.LoadLevel(1);
}
if(GUI.Button(Rect(15, 250, 180, 40), “New Game”)) {
Application.LoadLevel(1);
}
if(GUI.Button(Rect(75, 285, 180, 40), “go back”)) {
var script = GetComponent(“MainMenuScript”);
script.enabled = true;
var script2 = GetComponent(“MapMenuScript”);
script2.enabled = false;
}
//layout end
GUI.EndGroup();
}
function OnGUI () {
//load GUI skin
GUI.skin = newSkin;
//execute theMapMenu function
theMapMenu();
}
the line GUI.Box(Rect(0, 50, 400, 300), “”); is the box. Please Help!!! :):lol: