Hey there,
I’m having troubles figuring this out.
I want to draw a part of a texture I’ll be using. For this, Graphics.DrawTexture is the best function I could find. It works greats.
EXCEPT when I want to draw texture enclosed inside a GUI.ScrollView.
One solution would be to use GUI.DrawTexture instead, by extracting myself the sub-texture with GetPixel and SetPixel, but this case force me to have all the available textures as Readable/Writable. It’s just a pain to set.
So, is there a way I could have the sub-texture option from Graphics.DrawTexture AND the enclosure inside the ScrollView of GUI.DrawTexture?