Im using the example code in the documentation to add a custom skin:
// Create a public variable where we can assign the GUISkin
var customSkin : GUISkin;
// Apply the Skin in our OnGUI() function
function OnGUI () {
GUI.skin = customSkin;
// Now create any Controls you like, and they will be displayed with the custom Skin
GUILayout.Button ("I am a re-Skinned Button");
// You can change or remove the skin for some Controls but not others
GUI.skin = null;
// Any Controls created here will use the default Skin and not the custom Skin
GUILayout.Button ("This Button uses the default UnityGUI Skin");
}
But it comes up with the error: ‘skin’ is not a member of ‘GUI’.
Any ideas whats going on?