GUI Sliders in the same script. Question (Js.)

I'm working on an options menu for my game. For testing sake, (for my testers) I'm bringing in sliders to adjust things like player movement speed, jump speed, etc.

The problem I'm having is that when I have 2 sliders in the same script, only one of them reacts no matter which one I try to use. In this case, the "Player Speed" slider only works. When I click on the "Jump Height" slider, and try to drag it, it moves the "Player Speed" Slider Instead.

Any help would be appreciated, and I apologize for my recent uprising in questions. I've viewed, and reviewed the GUI Documentation resources and I'm still at a loss here. I'm finally making progress and I don't want to stop now!

var menu : boolean;

function Awake()
{
    DontDestroyOnLoad(this);
}
function Start()
{
menu = false;
}

function OnGUI()
{if(menu == false)
        return;
    GUI.Box (Rect (10, 10,Screen.width - 20,Screen.height - 20), "Options");

            //The problem is the two sliders below!!
    //Player Speed Slider
    GUI.Label (Rect (25,25,100,150),"Player Speed");
    FPSMove.speed = GUI.HorizontalSlider (Rect(25,50,100,150), FPSMove.speed, 10.0,50.0);
    //Jump Height Slider
    GUI.Label (Rect (25,75,100,150),"JumpHeight");
    FPSMove.jumpSpeed = GUI.HorizontalSlider (Rect(25,100,100,150), FPSMove.jumpSpeed, 10.0,20.0);
            //The Problem is the two sliders above!!

    //Resume Game
    if(GUI.Button (Rect ( 300,Screen.height -75, 100,50),"Resume"))
{
    menu = false;
}
    //Return to Main Menu
if(GUI.Button (Rect (400, Screen.height -75, 100,50),"Main Menu"))
{
    Application.LoadLevel ("MainMenu");
}
    //Quit to Desktop
if(GUI.Button(Rect (500, Screen.height - 75, 100,50),"Quit"))
{
    Application.Quit();
}
}

function Update()
{       //Toggle Options Menu On
    if(Input.GetButtonDown("O"))
    {
        menu = true;
    }
        //Exit Options Menu
    if(Input.GetButtonDown("Esc"))
    {
        menu = false;
    }
}

Sorry for the mess that is this script. I'm trying to keep it as organized as I can, But trying to figure this scripting problem out is causing a little chaos.

Thanks again for any help.

You specified 150 as height for the slider. This makes the slider area so big, that it actually overlaps the area of the slider below. It seems that in this case Unity only processes the input for the element that was created first.

In short: adjust the height of the sliders to a sensible value (25 might work...). If you'd use GUILayout you would avoid this problem automagically. ;)