GUI Text as Button

Hi There,

In need of major help, so ive made a menu with three GUI texts saying easy, medium and hard, what i want is that when ever the player taps one of the texts it loads a scene, this is the code i have already, but it wont work, the scene i want to go to is in the build settings.

using UnityEngine;
using System.Collections;

public class EasyButton : MonoBehaviour {

void OnMouseDown()
{
	//load the level named "Tappy Plane New"
	Application.LoadLevel("Tappy Plane New");
}

}

You need to use a GUI.Button();
GUI_Button_Style is optional.

In Javascript:

function OnGUI() {
	if(GUI.Button( Rect( OFFSET-LEFT, OFFSET-TOP, WIDTH, HEIGHT), "GUI_BUTTON_TEXT", GUI_BUTTON_STYLE)) {
		Application.LoadLevel("Tappy Plane New");
	}
}

In C#:

void OnGUI() {
	if(GUI.Button(new Rect( OFFSET-LEFT, OFFSET-TOP, WIDTH, HEIGHT), "GUI_BUTTON_TEXT", GUI_BUTTON_STYLE)) {
		Application.LoadLevel("Tappy Plane New");
	}
}