I have the following Code set up to give me a shield health bar but what I am trying to figure out how to do is draw a text just above this bar that says Shield Health that way the player can tell what the bar is for.
GUI.BeginGroup(box);
{
GUI.DrawTexture(new Rect(0, 0, box.width, box.height), background, ScaleMode.StretchToFill);
GUI.DrawTexture(new Rect(0, 0, box.width*curShieldHealth/shieldHealthMax, box.height), foreground, ScaleMode.StretchToFill);
}
GUI.EndGroup(); ;