GUI text from destroyed object.

Hello. I have an inventory and i add items into it by picking up items from floor (Collision) and then this object is destroyed. I want to show GUI information for example “Coin taken” while i add this item to inventory. I already tried making other script that handle GUI and the item script just send static information to information showing script but it dont work as well. Propobly this is a easy taks but i dont have such knowlage. I belive i rewiewd my problem clearly. Sorry for my english and thank You for Your answers. Cheers!

So I have a code that handles item looting and destroy it after pick up, so I want it to also show infomation on GUI that item was picked up.
Here is the script:
enter code hereimport System.Collections.Generic;

    var loot : ItemClass[];
    var Inventory : Inventory;
    var info : int = 0;
    var buttonTransform : Transform;
    var distToTake : float = 6;
    @HideInInspector
    var playerTransform : Transform;
    @HideInInspector
    var cameraTransform : Transform;
    function Start () 
    {
    	Inventory = GetComponent("Inventory") as Inventory;
    
    }
    
    function Awake ()
    
    {
    
        playerTransform = GameObject.FindWithTag("Player").transform;
    
        cameraTransform = GameObject.FindWithTag("MainCamera").transform;
    
    }
    
     
    
    function Update () 
    
    {
    
        var angle : float = Vector3.Angle(buttonTransform.position - cameraTransform.position, buttonTransform.position + (cameraTransform.right * buttonTransform.localScale.magnitude) - cameraTransform.position);
        
        if (Vector3.Distance(playerTransform.position,buttonTransform.position) <= distToTake)
    
        if (Vector3.Angle(buttonTransform.position - cameraTransform.position, cameraTransform.forward) <= angle)
        
        if (Input.GetButtonDown("Use"))
        {
        	Debug.Log("Use");
        	if(Inventory.MainInventory.Count == 0)
    			{
    			info = 3;
    			}
    		else
        	for(var x = 0; x < Inventory.MainInventory.Count; x++)
    		{
    			if(Inventory.MainInventory[x].id == 1)
    			{
    				info = 4;
    				giveloot();
    				renderer.enabled = false;
    				Destroy(gameObject,5);
    			}
    			if(x == 0)
    			{
    				info = 3;
    			}
    		}
        }
    
    
    
    }
    function giveloot()
    {
    	for(var x = 0; x < loot.length; x++)
    	{
    		Inventory.MainInventory.Add(loot[x]);
    	}
    
    }
    function OnGUI()
{
	if(info == 1)
	{
	GUILayout.BeginArea(Rect(Screen.width/2 - 250, Screen.height/2, 500, 500));
	GUILayout.BeginHorizontal();
	GUILayout.Box("You need a bronze set of keys.");
	GUILayout.EndHorizontal();
	GUILayout.EndArea();
	czekaj();
	}
	if(info == 2)
	{
	GUILayout.BeginArea(Rect(Screen.width/2 - 250, Screen.height/2, 500, 500));
	GUILayout.BeginHorizontal();
	GUILayout.Box("Well done!");
	GUILayout.EndHorizontal();
	GUILayout.EndArea();
	czekaj();
	}
	if(info == 3)
	{
	GUILayout.BeginArea(Rect(Screen.width/2 - 250, Screen.height/2, 500, 500));
	GUILayout.BeginHorizontal();
	GUILayout.Box("You can't reach the keys, they are too far. You need something long to grab them.");
	GUILayout.EndHorizontal();
	GUILayout.EndArea();
	czekaj();
	}
	if(info == 4)
	{
	GUILayout.BeginArea(Rect(Screen.width/2 - 250, Screen.height/2, 500, 500));
	GUILayout.BeginHorizontal();
	GUILayout.Box("Bronze Key Set taken.");
	GUILayout.EndHorizontal();
	GUILayout.EndArea();
	czekaj();
	}
	if(info == 5)
	{
	GUILayout.BeginArea(Rect(Screen.width/2 - 250, Screen.height/2, 500, 500));
	GUILayout.BeginHorizontal();
	GUILayout.Box("Metal bar taken.");
	GUILayout.EndHorizontal();
	GUILayout.EndArea();
	czekaj();
	}
}

function czekaj()
{
yield WaitForSeconds (5);
info = 0;
}