GUI TEXT looks smaller on higher resolutions! HELP! - Android

Hello, first of all thank you for clicking on this.

I’ve made a scoring system for my game that is brought to “life” using GUI TEXT, unfortunately, on my high resolution HTC One, or any other high resolution phone, the text looks smaller, and on low resolutions, the text looks bigger.

Is there a way I could keep the proportions on any resolution, just like the 3d text does?

thank you very much!

the script:

#pragma strict
var score : int;
 
function Update () {
        if(Input.GetKeyDown("mouse 0")){        //Player kills the dragon or spaceship or whatever
                score += 1; //increase the score
        }
       
        guiText.text = score + " "; //Display the score to the user!
        
        }

Bump… Please!

You are probably using the pixelinset property to size the text. In order for a GUIText to show the same size on any resolution, uncheck the pixelcorrect box and spin up the font size allot, (to make it less pixelized), now you can create the size with the transform’s localscale.

You can leave the font size on a small value, but same as the 3DText, it will be blurry. So scale it down with the scale property of the transform.

Hope this helps