Hello, first of all thank you for clicking on this.
I’ve made a scoring system for my game that is brought to “life” using GUI TEXT, unfortunately, on my high resolution HTC One, or any other high resolution phone, the text looks smaller, and on low resolutions, the text looks bigger.
Is there a way I could keep the proportions on any resolution, just like the 3d text does?
thank you very much!
the script:
#pragma strict
var score : int;
function Update () {
if(Input.GetKeyDown("mouse 0")){ //Player kills the dragon or spaceship or whatever
score += 1; //increase the score
}
guiText.text = score + " "; //Display the score to the user!
}