Gui text over model mesh

Hi guys I have a problem with my GUI Text, I have a lot of guitexts added to my project and also main character in my game. The problem is that the Gui texts are over passing the model as you can see in this picture below:

How can I fix this issue? I just want to see the Gui Text but not overpassing the model. Thanks in advance!

About the only suggestion that I have for that is to create a “on the fly” text display. A texture with a font embeded. (letter by letter) then have a mesh generated to match the letters and it will appear in space. This way you get around the TextMesh. (and u lear a bit about how to create mesh’s on the fly.)

All u really have to do is make sure every frame that the mesh looks at the camera.

Those are 3DText objects rather than GUIText objects. Anyway see here.

–Eric

@bigmisterb : Do you mean I have to make the letter textures of each word and then attach them to the blocks? Then I will have to make an image texture for every word I need right? thanks a lot!

No, you don’t need anything so complicated. Click on the link in my post above.

–Eric

Thanks Eric, I’ll try this right now!

Thanks a lot Eric, did what you showed on your tutorial and this is the result I wanted:

Thanks a lot!

Good to hear you solved the problem, but I can’t take credit for the tutorial…that was added by DaevFinn; I just did the shader.

–Eric

Ok well, thanks anyway! :slight_smile:

Hi Eric, I am trying to use your 3D text Shader but I cannot get it to display to the 2 Properties in the inspector in order to assign the font texture and color?

Any Suggestions?

Edit: It was late, im tired … it’s fine

iByte