Hi guys I have a problem with my GUI Text, I have a lot of guitexts added to my project and also main character in my game. The problem is that the Gui texts are over passing the model as you can see in this picture below:
How can I fix this issue? I just want to see the Gui Text but not overpassing the model. Thanks in advance!
About the only suggestion that I have for that is to create a “on the fly” text display. A texture with a font embeded. (letter by letter) then have a mesh generated to match the letters and it will appear in space. This way you get around the TextMesh. (and u lear a bit about how to create mesh’s on the fly.)
All u really have to do is make sure every frame that the mesh looks at the camera.
@bigmisterb : Do you mean I have to make the letter textures of each word and then attach them to the blocks? Then I will have to make an image texture for every word I need right? thanks a lot!
Hi Eric, I am trying to use your 3D text Shader but I cannot get it to display to the 2 Properties in the inspector in order to assign the font texture and color?