I’m having an issue when exporting to WebGL in which it appears certain letters of certain text fields are being clipped out and not rendering. I haven’t found anyone else to have encountered this and have done a great many WebGL builds with GUI Text and this is the first time I’ve faced this problem myself.
The text renders fine in Editor (and Standalone):
But I get this in WebGL:
A few troubleshooting steps I’ve already tried:
- Ensured that Vertical and Horizontal Overflow are set to “Overflow”
- Used “Best Fit” setting, with a minimum font size of 0
- Switched out for other fonts; the problem persists with all of the custom fonts I have as well as the standard Arial
Extra things I should note:
- This problem arose after the project was already well underway, though I haven’t yet been able to pinpoint exactly when (Sorry!)
- I’m using version 5.4.1f1, but the problem arose in 5.4.0f3
- I’m locked into a non-standard resolution for the WebGL build (1150x692)
Has anyone seen anything like this or have an idea what might be causing it?