I am investigating the UnityGUI system for an educational application that requires, among other things, multiline text entry. When using GUI.Textfield, iPhoneKeyboard.hideInput = true; will hide the input pane above the builtin iPad keyboard, and the user is able to type while still interacting with elements visible in the display, be they GUI or other.
With GUI.TextArea however, disabling the iOS input panel using iPhoneKeyboard.hideInput does not work, and while the input panel is displayed Unity input is disabled. Is there a known workaround to disable the input pane for GUI.TextArea and/or does EZGUI or one of the other GUIManagers have a different multiline text entry object that could have more desirable behavior?