GUI Texture as background is hiding other objects in scene

Hello,

I am having a problem with the GUI Texture as it hides all of my other objects. I tried the thing with two cameras but that didn’t work. As you can see, I’ve followed steps in this solution

Here is my project:

Thanks in advance

Not solved yet. BUMP

GUITextures are not designed for use as backgrounds. By it’s nature most UI systems render last, on top of the game world.

Sounds like you need a sprite instead.

Oh, well I tried googling how to create a background which would adapt to screen size and most of the solutions were to make the background as GUITexture. Is there an alternative way to do so?