GUI Texture as itouch button

How do I use a GUI Texture object detect finger tap on touch app that loads new level?

Look into touches:

Then you can test whether the touch is within the bounds of your GUITexture.

I found this that would be useful too.

http://www.unifycommunity.com/wiki/index.php?title=FingerManager

If you place colliders behind where the GUITexture lives then the above script could work

I have seen some examples using a hit test ,any ideas

Use the touch.position instead of Input.mousePosition:

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
    public Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
    public void Awake() {
        if (Physics.Raycast(ray, 100))
            print("Hit something");
        
    }
}

I have looked for simple examples for a tap button for itouch
I looked at the penelope example it uses gui texture and refers to hit test and touch

I understand javascript

I had a further look and found an old tutorial some of the commands have been changed

http://www.into-games.com/sledgenet/unity-iphone-quickstart-button-tap/

thanks for your help

Thanks buddy, you taught me something. Awesome :slight_smile: