Hi
I have a 2D Texture Background which is drawn like
GUI.Drawtexture (new Rect( 0,0,Screen.Width, Screen.Height),BackGround);
and another texture say Table or ScoreBoard drawn with in it…
GUI.DrawTexture(new Rect(50,50, 500,400), ScoreBoard);
say now their is change in resolution and all the things go messy… so is their any way so that i can change the positions or scale them according to ASPECT RATIO or with Change in RESOLUTION to control it in different scaled devices.
Thanks in Advance