Hey everyone,
I’m having a problem with GUItextures on the iPhone having strange jpeg-compression-looking artifacts. I’m not having any problem with the quality of textures presented to the screen via planes/cubes with a camera looking at them, only with GUItextures. They look fine in the editor.
I thought maybe it had something to do with filtering or the project quality settings. I tried setting the filtering on the texture from none to bilinear to trilinear… no change. I also tried looking at the quality settings for “Good” and it was already on Full Res. iPhone builds by default at “Good”, right?
Anywho, I can’t quite figure it out. Has anyone come across this grainy/artifact-filled problem?