Hi there guys
I just read the requirements for publishing an app on iTunes and if it is ok i have one or two questions
- Do I need to submit different versions of my game for each platform, I assume not. The question is just then, what about stretching textures to fit the screen? Let’s say I have a texture for the iPad that is 1024X768, I would like to not stretch it to fit the iPhone full screen, so how do I overcome this? Do I load different textures based on the platform?
So I guess in general it would just be nice to have some guidelines on how to make my design multi platform (iPhone&iPad) compatable
Any advice appreciated
You have the choice of doing a Universal build for both, or separate iPad/iPhone versions.
I had a full screen texture that was 1024x768, but I had designed it is it still looked right if the central 960x640 section was visible so that it worked on the iPhone. But you do have the alternative of having a different texture for each version, which I will be using in a future game.
Thanks MJ, so just to double check, you are saying that having one app that loads different textures for a specific platform is best?
Loading textures depending on platform is a sound approach. The downside is that it bloats your app size, so don’t apply it to a huge texture library. It’s the different aspect ratios that might require some design to get right. You either use a one-size-fits-all or load different layouts.
got it, thanks. Just wanted to make sure that I’m following the right approach