So, I have this image I’m tiling vertically, to do this I set up my GUI, all appears to render fine. Start increasing the height of the rect transform, all appears to tile great until around 17000 GU’s then all of a sudden, I start to see it tile in the x direction exactly the same as the y. It’s more that the behaviour changes that confuses me.
I’m curious as to what is happening here? Does anyone know? Have I reached some unstated in engine limit? Or have we got a bug?
Just a bit annoying really, we are currently just going to stack multiple ones on top of each other but wanted to find out what’s happening.