GUI trouble

I have a GUI that pops up when I die that has a play again button. I have it so that if I have more than 0 lives, then it lets me play again. but if I have 0 lives and I press it, it should pop up a box saying “You are out of Lives” or something like that. But if I press it with 0 lives, it does nothing. Here is the snippet of code:

if(GUI.Button(new Rect(GameoverRect.x + GameoverRect.width - (Screen.width * .25f), GameoverRect.y + GameoverRect.height - (Screen.height * .25f), Screen.width * .25f, Screen.height * .2f), "", GUI.skin.GetStyle("PlayAgain")))
		{
			if(Lives > 0)
			{
				//AudioSource.PlayClipAtPoint(ButtonPressed, transform.position);
				Application.LoadLevel(GameplayLevel);
			}
			else
			{
				GUI.Box(new Rect(Screen.width/2 - (Screen.width * .3f/2), Screen.height/2 - (Screen.height * .3f/2), Screen.width * .3f, Screen.height *  .3f), "You need more Lives!", GUI.skin.GetStyle("OutOfLives"));
			}

I have tried replacing “else” with “if(Lives <= 0)” but it still doesnt work…
I also checked and I do have the styles in my gui skin, and I am not getting any errors, but it still doesnt work.

Your code work correct, but you see box only one frame. See example below:

 private float timingBox = 0.0f; //variable for time of see our box

 void Update() {
  if (timingBox > 0) {
   timingBox = timingBox - Time.delataTime;
  }
 }

 void OnGUI() {
  //First you change GUI.skin and etc operation, than
  if(GUI.Button(new Rect(GameoverRect.x + GameoverRect.width - (Screen.width * .25f), GameoverRect.y + GameoverRect.height - (Screen.height * .25f), Screen.width * .25f, Screen.height * .2f), "", GUI.skin.GetStyle("PlayAgain"))) {
   if(Lives > 0) {
    //AudioSource.PlayClipAtPoint(ButtonPressed, transform.position);
    Application.LoadLevel(GameplayLevel);
   } else {
    timingBox = 2.0f;
   }
  }
  if (timingBox > 0) { //show box
   GUI.Box(new Rect(Screen.width/2 - (Screen.width * .3f/2), Screen.height/2 - (Screen.height * .3f/2), Screen.width * .3f, Screen.height *  .3f), "You need more Lives!", GUI.skin.GetStyle("OutOfLives"));
  }
 }

I hope that it will help you.