Hey everyone, i’m at the point of a game build where i need to develop the GUI.
Previously i’ve used custom GUIskins, and also GuiText/GuiTexture setups.
But i know little about this method or what is going on here - i have seen it setup in this manner a few times and want to understand more about it;
This is a picture from Zombieville USA, showing their Unity screen from an article.
They have all there GUI elements off-screen but in the scene, same with all their letter objects.
- I assume they do this to save on redrawing the GUI and obviously use there own methods to show this GUI, either being a 2nd camera or what not, Do they enable/disable the different objects? do they move them into view? Basically I dont understand this approach?
I hope i make sense and someone can make light of what and how this approach works. Thank you.
UPDATE: ok so it is one texture, most likey atlased and displayed for PrintScreen purposes, unless anyone has other insight?
I have a 2nd part question to this at - http://answers.unity3d.com/questions/128205/gui-letters-number-text-custom.html
which im also tackling!