I am wondering is it possible to create a 2-20, maybe even more, player online multiplayer browser game. The average player count is probably going to be 10-15 at first but would love for it to be able to handle more.
It is not something crazy intensive like an FPS shooter but a simple board game. I am assuming the answer is yes but where should I direct my learning when it comes to the multiplayer efforts. Photon? Something else?
What should I think about when it comes to graphic assets and performance. I want it to be 3D and more than just shapes and colors although that is where I will start. Simple polygons is the direction I am thinking now. But I am also wondering how complex I can go here? I want it to feel snappy still so it may end up needing to be even simpler shapes and colors.
Can I have things like animations to make it visually pleasing or should I avoid all that because of the browser target?
The browser constraint is huge so the accessibility to the players are less. I don’t want players to have to have a super powerful PC or own a specific console but any one with a modern browser should be able to play it across Mac or PC.
If I could get some direction and guidance in terms of the directions and constraints I should be thinking of that would be super great.
If anyone knows of some more intensive browser games that I can get a feel for in terms or look and performance that would be awesome to look at as well.
Not sure it matters but I am current using Playmaker and will probably stick to that as it is where I feel comfortable as of today and gives me the best chance to actually create my game.