Guide in Importing Objects from Maya

It's My first time to model and import objects to unity from Maya. i have exported the object in maya (.MB) and imported it to unity. The models seem right, but the texture isn't the same as to what i have in maya. the transparency, the texture and all. Am i missing something? should i do something before importing it to unity to get the same thing i have in maya? or is the file type from maya not right? I hope you can help me with this. Will appreciate it much! :D

Shaders don't translate between apps. In Unity, change the shaders on your materials to be transparent, when you want blending. As for texturing, you just need to make sure your objects are UV'd; other procedural texturing methods won't translate either.

In Maya, add a fresh lambert to all new geometry you create. Don't use the default lambert an object comes with.

Also, when you export as an .fbx, make sure you check the box for Baking textures. This will save your textures onto the model.

And learning how to unwrap UV's is essential too, as Jessy mentioned above.

Hope this helps!

Shawn