Guidelines for webplayer builds

Hi all,

I am working on a project where i have to build my application for multiple platform, like web player, PC, MAC, IOS, Android etc.
I want some guide lines on what should i do to make my project suitable for all of this. For example build size, level of mesh detail, shader, number of scene, external linkings.
So the basic question i have is--------
What guidelines i should follow to make my project compatible for all these platform?

I know what i am asking is project dependent but it can be answered for all above things i mentioned.:smile:

Well my best advice would be to keep everything as small as possible, this book has some great in depth details that might be of use to you