GUILabel Text Overlapping After Updating

Hey guys,

So I am trying to get my brother familiar with programming, since that is what he says he wants to do as a career. Therefore, I have set-up this simple recreation of PacMan to demonstrate moving a character, dynamically interacting with objects, and eventually adding enemy AI. Then I ran across a problem I have encountered twice before, but I forgot how I fixed - my Score and Pellets Collected GUI.Labels were updating, but leaving previous font behind. I’ve attached a screenshot showing what I mean - notice how Score and Pellets Collected have other numbers remaining behind them, while Pellets Remaining does not.

I currently have my GUI in my GameManager class, but it will likely be moved by the end of the project, if necessary. I use GameManager as a warehouse for scores, stats, and other variables of the sort.

public class GameManager : MonoBehaviour {
 public int score;
 public int pelletsGot;
 public int pelletsLeft;
 public int pelletScoreValue = 10;
 
 public float timer;
 private float startTime;
 
 // Use this for initialization
 void Start () {
 startTime = Time.time;
 }
 
 // Update is called once per frame
 void Update () {
 timer = Time.time - startTime;
 
 
 pelletsLeft = GameObject.FindGameObjectsWithTag("Collectible").Length; // Counts the number of pellets
 }
 
 void OnGUI(){
 GUI.Label(new Rect(10, 10, 100, 50), "Score: " + score.ToString());
 GUI.Label(new Rect(10, 65, 100, 50), "Pellets Collected: " + pelletsGot.ToString());
 GUI.Label(new Rect(10, 120, 100, 50), "Pellets Remaining: " + pelletsLeft.ToString());
 }
 
 public void CollectPellet(){
 score += pelletScoreValue;
 pelletsGot++;
 }
}

The problem is on the Score and Pellets Collected GUI.Labels, and not the Pellets Left GUI.Label. I have a feeling this is because pelletsLeft is being updated in the Update method, while Score and Pellets Collected are only being updated in the OnGUI method.

If I am correct, how would I work around this? I am a new game developer myself, but I wanted to show my brother what was possible with less than a year of experience. I don’t know all the tricks yet, so any tips are welcome.

And yes, I have checked to see if this has been asked before, which I found nothing of use. I have spent the last 2 hours pondering over this. Hopefully some one in the community has the answer.

Thanks in advance.
[2316-screen+shot+2012-07-30+at+9.01.03+pm.png|2316]

Check the clear flags on your camera. If not set, they’ll continually render over themselves. (no clear screen calls)