Guilayout.box

I created a Guilayout UI and i can’t display images (jpg or png) for specific folder. :rage:(only one image)

There is something that i ought not understand.

I’ve my path :
“C:/ …/Assets/Folder/file.png” (I tried complete and partial)
and i try to use something like : Resources.Load
but when trying to convert in texture nothing displayed…

Does someone can help me before I became completely mad?

Sure, move over to the new UI system, it’s much easier.

1 Like

I’ve already done the bigest part with GuiLayout, and it’s maybe curious, but I want to use guilayout :
I need to add elements dynamically and i dont wanna switching between “scene” windows and Monodevelop every time…
For now, it’s not really for game development but for something like a mediaplayer.
The aim is to separate windows in 2 (30-70), image at left and informations (duration, date…) at right.

Why you didn’t post any code?

When you use resources.load, assets must be in folder called resources

Dynamic elements are pretty easy in the new UI. Check out some of the tutorials linked in my signature.

Anyway @hpjohn has the right of it, you can’t access assets by name at runtime unless they are in the resources folder. The other way is to simply expose a variable to the inspector and assign a reference to the specific asset.

Thank you, I thought I could access all the Assets folder. I did not know I need a resource folder for the runtime.
I’m in a hurry right now, but I will try the new ui when I’ll have more time.