Guild Wars 2 : wow, impressive ...

Just had to show you that vid :

I’ve been waiting for this game the second they announced it years ago. I’ll be there the second it’s released.

Now I understand why :wink:

For how many years has it been in development ?
There seems to be an incredibly surhuman amount of work here… Or the world is somewhat small ?

Looks definitely promising :slight_smile:

Well, it’s been in development since 2006 most likely because they made the announcement for the game early 2007. People expected a beta in 2009, but obviously that is not the case. :wink:

And the world isn’t going to be small. There are five races, and each race has their own starting zones, and there are fully underwater explorable areas that add even more content. So the world should be fairly large. :slight_smile:

if they pull it off there wont be any other mmo’s - people talk about wow killers - it wont just be wow - if you enjoy rpg, mmo, co-op, this will be the game for you - they have been setting the bar for games in the future - and how to build games that benefit the player and not just the company making money

my favorite thing is that they are only choosing to go to player friendly venues to show off their game, and not company driven ones like e3

Didn’t know that …
That’s subtle, and smart.

Speaking as someone who’s never played the first Guild Wars, or any MMO except World of Warcraft (which I no longer play), I still see a ton of Warcraft influences at work. Despite all their inspirational dialogue and trying to break away from current MMO conventions, the art style is basically an upgraded version of WoW (going for a “painterly” look, art they?), the races look fairly similar to WoW…it doesn’t seem too revolutionary.

Again, I’ve never played the first one, but as an outsider this is just how it looks. Some of the stuff looks amazingly cool, and the scale is pretty awesome…but I don’t see this being the mythical “WoW-killer.”

I hightly doubt it will be a wow killer. It will be just another mmo just like the rest of the big titles that people thought would be a wow killer.
I hate WoW, but its popular because it appeals to such a variety of people.
I dont think Guild Wars 2 will be revolutionary.
If anything is to change the way mmorpgs are its the way of action mmorpgs like tera online. Darkfall and Mortal are too harsh and just apeal to to a niche. Tera on the other hand though offers a totally new experience in mmos that hasnt been seen before. http://www.youtube.com/watch?v=9OLyppBN1A4
While Guild Wars 2 does have really nice graphics from what the video shows, unless the combat in Guild Wars 2 is totally awesome or they have some other gameplay mechanic that absolutely makes it so amazing it will be just like every other mmorpg.
I will try it out though because I love mmorpgs and I could be wrong and may just end up being the best mmorpg ive will ever play but I doubt it will be a wow killer.

there are only so many ways you can build an mmo - there have to be sorts of stereotypes that you fit into - someone has to be the one whos distracing the beast - someone has to be working on killing the beast - and someone has to be healing the person whos being beaten on - its how you add story and impact on the world that dictates whether it feels meaningful - wow isnt meaningful

that thinking is exactly why none of the pseudo successors to UO ever went live … Wish was a very worthwhile successor but had to see it being canceled while playing the closed beta for example.

UO is exactly not about this breanless stereo type bs … you don’t even need to be too much of a warrior cause it has a real crafting system, not a “diablo box puzzle” class crafting system like all popular mmos …

The artstyle is definitely not anything like WoW in my opinion. It’s an upgraded version of their artstyle from the first Guild Wars, which is much more realistic than WoW. WoW is very cartoon looking. And anything with a fantasy setting is going to have things similar to WoW. The elves, the humans, the beasts, ect. And WoW wasn’t the first to even use those races, but WoW just happens to be the most popular mmo atm.

That’s a reason I’m excited for the game. It seems like things that a player does actually makes a reflection on the game. Also, you can throw out the role of someone healing the person who is getting beaten on. There is no healing class in gw2.

Ive heard this before from what other mmorpgs claim :

in the end its not all that great, most of the time ends up being a faction system where either you have low or high standing and your either going to be attacked or not. Or you build a house and others can see it, or you take part in a story line.
My guess is they are going to use what WoW uses with that thing where you can be in the same persistant world but for example I can be on a totally different part of a story or chain of quests then someone else and thus the world looks different to me then what the other sees.
Its nothing special and I dont even think you can play with that person unless you are not in one of these instanced areas or if you are on the same part of it.

In reality the character never has a great impact on the world that everyone sees, only the world the individual character sees.

By impact, I believe it’s going to be something everyone sees. For instance, the game is going to have a dynamic event system. If one player sets off this event through an action, then that event starts and it will affect many more players. For instance, if you scare this centaur in the woods, next thing you know, you have a herd of centaurs attacking a nearby village. Also, from the articles they have been releasing, when they talk about impact, it’s definitely not a faction system. Guild Wars 2 doesn’t have a traditional quest system like the first Guild Wars or WoW for instance, but rather these events that take place all over the world that you take part in. They talked about that in that video for a little bit. The only traditional quests you have are your personal storyline that weave a story and will most likely interlace with some instanced areas.

The question then I must ask is are these one time events or do they just keep hapening over and over and get reset? Each time you can choose between two paths or something, one will change the world this way and the other that way, in the end is it a permanent change or will someone be able to make the decision again. If they are one time events it would be very interesting but I dont see how they can have a totally dynamic world. Though would be awesome if they did!

There are some and there should be some similarities as ArenaNet is something of a splinter studio of Blizzard. It was founded by some of the guys that drove blizzard back in the day.

In my (very) biased opinion, GW stomped all over WoW. The reason for that is that even though it was an MMORPG it had a really ‘FPS-y’ kind of vibe to it in PvP and the mission structure was awesome. Personally, I just found there to be a lot less grinding and a lot more recieving/giving of ass-kickings. I played WoW for a bit and couldn’t get into it like GW.

Although I definitely agree it probably won’t kill WoW, they target extremely different gamer archetypes.

I’m definitely all drooly faced over GW2

This is something I’m curious about too. In GW each town had multiple instances (like different chatrooms in the same place) so maybe depending on how you do things you can only visit one version of the town?

They have said in various articles that the number of events they have are in the thousands. Whether those are each radically different or reset, I’m not sure. If you save a town from an event, will it be attacked later? I’m sure it will. If it is burned down, will it stay burned down until it’s rebuilt? Probably.

I just hope it’s not as repetitive as the first one… Coming from a GW vet here, I think I know what I’m talking about. I loved the game the first time around, and the second time. After that it was just too easy and boring. A great first time experience if you’ve never played it before. The worst drawback to WoW and GW is the level cap. I know I sound like a noob or something, but it’s true. Think about it. Would you rather reach the level cap before you beat the game(not beat the game per se, but complete all the basic and advanced quests) or vice versa? I think I’d rather not hit level 20 before I beat most/all the quests in the new one. kthx

I´m waiting for Old Republic and I want to test Batlestar Galactica, but this video is really amazing. I hope the gameplay is as good as the graphics

I’m sorry, but this game really is another WoW 2.0.

Before I get flamed, let me elaborate. I will concede that this game does have some unique things going for it like its graphics and player affected choices, but that amounts to the 2.0 part of my statement. When you get right down to it, it’s WoW. It’s a RPG, a massively multiplayer one. It is in a fantasy setting, one that looks LoTR inspired with exaggerated earth-like environments. It has similar races, as I could hardly tell the difference between the races shown and the Tauren and Gnomes from WoW. Looks like you have your same classes as well. I see hunters, mages, warriors, and rouges in that video. Also, they mix scifi elements like robots into the mix, and the enemies look very similar to the ones in WoW. Now, besides the last sentence, WoW isn’t the only thing that has all of that, but there is no denying that it looks a lot like WoW. I roll my eyes when developers say stuff like “the combat is more involved” without giving an example, but even if it is, these are only minor changes. The sad fact is that people who play WoW are still going to play WoW unless there is something completely different to compel them into another MMO. They have all their friends, stats, gear, time and characters crammed into one game, and they are going to be very hard pressed to try something else that looks almost exactly the same with some token differences.

A lot of people are saying The Old Republic is going to be the next big thing, but once again I disagree. Although the starwars setting is very compelling, it still looks way too similar to WoW. The core gameplay looks the same, even more so then Guild Wars 2. From what I’ve seen, there are no major differences at all besides a starwars setting, which I don’t think is going to cut it for a lot of WoW players.

Now, you’re probably thinking, “what will cut it in the mind of this insane person?” Well, something completely different then WoW. Something that isn’t even in the same genre (rpg) as WoW. Lets face it, Blizzard pretty much owns that market, and no MMORPG so far has ever even came close to WoW. However, the word MMO and MMORPG are not synonymous. You could make a massively multiplayer anything, people just need to think more outside the box. At the very least, if you are going to do a MMORPG, make it almost completely different then WoW.

^
Good point. Like you said though, there are a lot of games that are similar to WoW, however none have made it as far as WoW has come. There are a few that I can think of that were WoW’s predecessors…