GUIManager’s been working great, but I’m getting these artifacts on images around the edges in alot of cases.
I have a shields indicator where the UV’s are changed to show the correct image. The “biggest” image seems to be fine, but the smaller ones all show artifacts around the edges. They’re all meant to take up the same area, but just swap the uv’s.
Just wondering if anyone knows why/what the fix is. I’ve turned of mipmapping, and tried a few other things, that just don’t seem to work.
They mean don’t set it to PVRTC4 compression, set it to uncompressed (RGBA 32 bit). You’ll get a bigger file size but the artifacts should disappear. Also, in the image properties in the editor, change “repeat” to “clamp.”
Another thing you might try is shrinking the area of the individual graphics or repositioning so they’re not edge-to-edge on the texture sheet if you have room. We ran into this problem on one of our games and adding a little space helped.