GUIManager Blurry results

I just started trying to use GUIManager (which, if it works, this will ROCK tremendously!). I was able to get it up and running pretty easily, and installed my “dashboard” image. The image takes up the lower part of the total texture (480x141, positioned at the bottom). It shows as if it’s been stretched to big over a large surface rather than looking as crisp as if I’d used it as a GUITexture or used GUI.draw

are there any tips / tricks for avoiding this?

Thanks for your help,

John

I’m an idiot - after comparing EVERY detail of the sample, the only thing left were the dimensions of the source material. I’d had it at 480x320, when I needed to have it by a power of 2 (512x512 for example). Made that change, looks great.

Thanks for a great bunch of code! Seriously, this is tremendous,

John