I just started trying to use GUIManager (which, if it works, this will ROCK tremendously!). I was able to get it up and running pretty easily, and installed my “dashboard” image. The image takes up the lower part of the total texture (480x141, positioned at the bottom). It shows as if it’s been stretched to big over a large surface rather than looking as crisp as if I’d used it as a GUITexture or used GUI.draw
are there any tips / tricks for avoiding this?
Thanks for your help,
John