guis and switching between cameras

Hi,

I’m having a little problem :?

I have my scene rendered normally, and on that scene i have 4 gui textures in it.
This gui textures have a script with a OnMouseOver attached to them.
This scene is rendered with the Main Camera.
Now, i have another camera (ortographic one), that i’m using as a minimap.
This camera render is very small, and renders the scene from above.

Now, the problem.
The gui textures react to the OnMouseOver in the second camera too.
I want to disable the gui textures in the second camera.

So, i did the following in the script that is attached to the gui textures, in the OnMouseOver function :

if(Camera.current == Camera.main)
{
  //do what i need here
}

However, it seems Camera.current it’s not recognized.
My idea would be that the onMouseOver script would only run, if the camera currently rendering the scene would be the main camera.

What am i doing wrong ?

thanks,
Bruno

Disable or remove the GUILayer component on that camera.

–Eric

I already did that.
I disabled it trough the IDE.
Or do you mean disable it trough scripting ?

Ok, works now.
I had to completely remove/delete the layer component from the camera.
Shouldn’t just deactivate it work ?

thanks,
Bruno