This really upsets me. When I declare a 2D GUIStyle array, and use the first column, changes made carry over to the 2nd column. WHY DOES THIS NOT WORK AS IT SHOULD?? My Concept is dependent on accessing all allocated elements of GUIStyle...
public GUIStyle[ ][ ] a = new GUIStyle[5][];
public GUIStyle[ ] b; // 5 Elements set in inspector! AlphaValue is 255!
void Start()
{
for (int i = 0; i < b.Length; i++)
{
a *= new GUIStyle[b.Length];*
_a *= b;*_
_*}*_
_*}*_
_*```*_
_*<p>now watch this:</p>*_
_*```*_
_*void OnGUI()*_
_*{*_
_*GUILayout.BeginArea(new Rect((Screen.width/1.5f)+45, (Screen.width/2)-60, 180, 400)*_
<em>*if (GUILayout.Button("BUTTON_1", a[0][0]))*</em>
_*{*_
_*a[0][0].normal.textColor = Color.white;*_
_*}*_
<em>*if (GUILayout.Button("BUTTON_2", a[0][1]))*</em>
_*{*_
_*a[0][1].normal.textColor = Color.white;*_
_*}*_
_*GUILayout.Space(15);*_
<em>*if (GUILayout.Button("BUTTON_1", a[1][0]))*</em>
_*{*_
_*a[1][0].normal.textColor = Color.white;*_
_*}*_
<em>*if (GUILayout.Button("BUTTON_2", a[1][1]))*</em>
_*{*_
_*a[1][1].normal.textColor = Color.white;*_
_*}*_
_*GUILayout.EndArea();*_
_*}*_
_*```*_
_*<p>The alpha value for all slots is 255.</p>*_
_*<p>The functionality of the above is weird i.e. IT DOESN'T WORK. I click the button for the first slot (column) in the first category (row) and it changes the first button for the second category...wtf. I don't understand why because I am USING DIFFERENT GUISTYLES INDICIES..</p>*_