GUIText multi-platform and multi-resolution position


I am having trouble with the GUIText object. I want to have it as a “Score” label in the upper-right corner of the screen. The problem is, the “alignment” and “anchor” props dont really alter the positioin that much, so I tried with pixel offset… but that kinda depends on the resolution the player chooses dosn’t it?

Is there a good way to position a GUIText so that it is always in the upper-right corner of the screen, independent on platform and resolution?

There are plenty of resources and asked questions concerning GUI elements etc, here’s a similar thread. You can use Screen.Width and Screen.Height or just set it using a number between -1 and 1 for x and y…