I’m adding a GUIText object through scripting and everything was going well until the console informed me that pixelCorrect is not a property of GUIText. My hope was to be able to set this to false so I could scale my text. After checking the reference I see that, in fact, there is no Pixel Correct property accessible by script!
http://unity3d.com/support/documentation/ScriptReference/GUIText.html
What’s the deal? How can I possibly alter this through scripting?