GUIText Pixel Correct - Not a scriptable property?

I’m adding a GUIText object through scripting and everything was going well until the console informed me that pixelCorrect is not a property of GUIText. My hope was to be able to set this to false so I could scale my text. After checking the reference I see that, in fact, there is no Pixel Correct property accessible by script!

http://unity3d.com/support/documentation/ScriptReference/GUIText.html

What’s the deal? How can I possibly alter this through scripting?

Make a GUIText prefab that has pixel correct off, and instantiate that instead.

–Eric

Ah, thank you. More and more I’m learning that prefabs are the answer to most of these kinds of problems.

I’m working on a game object components export feature and need to get the value of this “pixel correct” property via script.
(How) is it possible?

It’s not possible.

–Eric