I’ve been searching everywhere for a solution and can’t find anything that works.
I’ve tried the method everyone is saying:
Use two cameras. One renders the objects, the other renders the GUI.Texture.
This is great, in fact I see the objects on top of the gui Texture when I touch any value in the main camera.
But when I hit play or build it won’t work. GUITexture render always on top.
Does anyone know anything to work around this problem?
Thank you very much.